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25 Skill chips
You need a payn-inc implant inserter to extract/implant skills and can't use skill chips as long
you are a disciple.
The skill changes by extracting or implanting will be permanent.
25.1 Chipping Skills Out
Chipping skills out requires an "Empty Skill Implant (L)", also called ESI and an implant
inserter from the tt.
When chipping skill points out the points will transform a part of the ESI value into a skill
chip tt, while the remainder is paid back in either an ESI with lower tt, or in peds.
The higher the amount of skills you want to chip out, the higher the ESI tt has to be, but this is
not linear. As you likely know, the skill gain becomes slower and slower over time, you could
imagine a glass with increasing radius here, which needs more and more water to be filled up.
The same applies for skills.
So in case you want to chip out from 500 points in a skill to 1 point, you won't use as much tt
of an ESI up as from 1000 points to 500.
To get an idea of what tt your skill points would have, you could check this scanner out:
However, 2 things you should be aware of.
First, you will lose 10% of your skill value. So if your skills would transform to a 10 ped skill
chip, the tt of the ESI needs to be 11 ped.
Second, as already mentioned you get the remaining tt after the chipping back. If this
remainder is more than 10 ped, you will get an ESI with this value. If it falls below 10 ped,
you will just get the remainder in peds! Considering the mark up of ESIs this can be quite a
loss, hence be sure to either have an ESI with a high enough tt to be sure you won't fall below
10 ped or use the ESI tt totally up.
Here a picture when you get a skill chip and an ESI back (thanks Psycho for the picture). A
picture where just peds are given back you can find at the end of the ,,process" part below.
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